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If two images are identical after trimming, only one image is placed in the sprite sheet. Cropping, in contrast, deletes the transparent parts - making the sprite appear as if it never had any transparent border. Trimming preserves the sprite's size - the framework needs special support to restore the transparent parts when rendering the sprite.

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Trimming removes transparent pixels from the border of your sprites. PVR - PowerVR - iPhone image format (gzip or zlib compressed) You can import the following file formats directly into TexturePacker:įor export, the following image formats can be used: TexturePacker supports many game engines right out of the box: The decryption uses nearly no time at all since only parts of the spritesheet are encrypted. The runtime requires 4kB while decrypting the spritesheets. TexturePacker detects changes and only updates your sprite sheets when needed.Įnter the encryption key in TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code - that's all. TexturePacker updates your sprite sheets during compile time, no manual Publish needed. tps in GUI or command line and use it over and over again. Install command line client and integrate TexturePacker into your build easilyĮdit your. SWF - Flash animations - including frame labels TexturePacker can directly import the following file formats:

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The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects. background, characters, impact objects and so on.Ĭompress your sprite sheet and drastically reduce memory usage.įor maximum performance directly export to your target system's image formats like for example PVR. Have different sprite sheets for different categories, e.g. Sort sprites to multiple texture atlases:

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TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture. TexturePacker uses sub-folder names as part of the final sprite name.ĭistribute sprites across multiple sheets: Preserve the folder structure as part of the sprite names: Sort your sprites in folders, TexturePacker inherits your folder structure.

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Publish for all devices with a single clickĭrag and drop your complete asset folder into the Sprites Panel. The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific purpose.Īutomatically downscale sprites for all devices CodeAndWeb TexturePacker Pro 4.3.3 (x86/圆4) | 82.45 MBĬreate sprite sheets and export them to the file format most suitable for your project with this straightforward software solution.







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